init
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commit
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51
OBWT.lua
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OBWT.lua
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function OBWT_OnLoad()
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this:RegisterEvent('PLAYER_ENTERING_WORLD')
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this:RegisterEvent('ADDON_LOADED')
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DEFAULT_CHAT_FRAME:AddMessage('One button warrior tanking. Type /obwt for usage.')
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SlashCmdList['OBWT'] = function()
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local msg = 'To use OBWT addon, create a macro and type /script obwt();'
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DEFAULT_CHAT_FRAME:AddMessage(msg)
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end;
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SLASH_OBWT1 = '/obwt'
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end
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function obwt()
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local rage = UnitMana('player')
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local bloodthirst = 'Ability_Warrior_Bloodthirst'
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local revenge = 'Ability_Warrior_Revenge'
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local sunderArmor = 'Ability_Warrior_SunderArmor'
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local rend = 'Ability_Warrior_Rend'
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local battleShout = 'Ability_Warrior_BattleShout'
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local heroicStrike = 'Ability_Warrior_HeroicStrike'
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TargetNearestEnemy()
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if UnitExists('target') and UnitCanAttack('player','target') then
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AttackTarget()
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if rage < 15 == nil and isUsable(bloodthirst) then
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CastSpellByName('Bloodthirst')
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elseif buffed('Battle Shout') == nil and isUsable(battleShout) then
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CastSpellByName('Battle Shout')
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elseif isUsable(revenge) then
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CastSpellByName('Revange')
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elseif isUsable(sunderArmor) then
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CastSpellByName('Sunder Armor')
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elseif rage > 50 and buffed('Rend', 'target') == nil and isUsable(rend) then
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CastSpellByName('Rend')
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elseif rage > 70 and isUsable(heroicStrike) then
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CastSpellByName('Heroic Strike')
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end
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end
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local function isUsable(spellTexture)
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return IsUsableAction(getSlot(spellTexture))
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end
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local function getSlot(spellTexture)
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for i = 1, 120, 1
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do
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if(GetActionTexture(i) ~= nil) then
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if(strfind(GetActionTexture(i), spellTexture)) then return i end
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end
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end
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return 0
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end;
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7
OBWT.toc
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OBWT.toc
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## Interface: 11200
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## Title: OBWT |cff808080by cvtk
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## Author: cvtk
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## Notes: One button warrior tanking.
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## Version: GIT
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main.lua
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8
OBWT.xml
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8
OBWT.xml
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<UI xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
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<Script file="OBWT.lua"/>
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<Frame name="OBWT" enableMouse="false" parent="UIParent">
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<Scripts>
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<OnLoad>OBWT_OnLoad();</OnLoad>
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</Scripts>
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</Frame>
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</UI>
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