55 lines
1.7 KiB
Lua
55 lines
1.7 KiB
Lua
local function getSlot(spellTexture)
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for i = 1, 120, 1 do
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if GetActionTexture(i) ~= nil then
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print(GetActionTexture(i))
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if(strfind(GetActionTexture(i), spellTexture)) then return i end
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end
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end
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return 0
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end
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local function isUsable(spellTexture)
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local usable, _ = IsUsableAction(getSlot(spellTexture))
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return usable
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end
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local function debuffIndex(spellTexture)
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for i = 1, 40 do
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local texturePath = UnitDebuff('target', i)
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if texturePath ~= nil and strfind(texturePath, spellTexture) then return i end
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end
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return 0
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end
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local function debuffStacks(spellTexture)
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local _, stacks = UnitDebuff('target', debuffIndex(spellTexture))
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if stacks == nill then return 0 else return stacks end
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end
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SLASH_OBWT1 = "/obwt"
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SlashCmdList.OBWT = function(cmd)
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local rage = UnitMana('player')
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local bloodrage = 'Ability_Racial_BloodRage'
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local revenge = 'Ability_Warrior_Revenge'
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local sunderArmor = 'Ability_Warrior_Sunder'
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local rend = 'Ability_Gouge'
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local battleShout = 'Ability_Warrior_BattleShout'
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local heroicStrike = 'Ability_Rogue_Ambush'
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if UnitExists('target') and UnitCanAttack('player','target') then
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if (not PlayerFrame.inCombat) then AttackTarget() end
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if rage < 15 and isUsable(bloodrage) then
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CastSpellByName('Bloodrage')
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elseif buffed('Battle Shout') == nil and isUsable(battleShout) then
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CastSpellByName('Battle Shout')
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elseif isUsable(revenge) then
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CastSpellByName('Revange')
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elseif isUsable(sunderArmor) and debuffStacks(sunderArmor) < 5 then
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CastSpellByName('Sunder Armor')
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elseif rage > 50 and buffed('Rend', 'target') == nil and isUsable(rend) then
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CastSpellByName('Rend')
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elseif rage > 70 and isUsable(heroicStrike) then
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CastSpellByName('Heroic Strike')
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end
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end
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end |