add taunt

This commit is contained in:
Олег Цветков 2025-07-28 11:01:37 -04:00
parent 8308d32ebb
commit a1474496e7

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@ -37,6 +37,8 @@ local function main(cmd)
if (not PlayerFrame.inCombat) then AttackTarget() end
if rage < 15 and isUsable(bloodrage) then
CastSpellByName('Bloodrage')
if PlayerFrame.inCombat and GetUnitName('targettarget')~=GetUnitName('player') then
CastSpellByName('Taunt')
elseif buffed('Battle Shout') == nil and isUsable(battleShout) then
CastSpellByName('Battle Shout')
elseif isUsable(revenge) then