159 lines
4.3 KiB
Lua
159 lines
4.3 KiB
Lua
local textures = {}
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textures['Claw'] = 'Ability_Druid_Rake'
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textures['Rip'] = 'Ability_GhoulFrenzy'
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textures['Ferocious Bite'] = 'Ability_Druid_FerociousBite'
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textures['Tiger\'s Fury'] = 'Ability_Mount_JungleTiger'
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textures['Faerie Fire (Feral)'] = 'Spell_Nature_FaerieFire'
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textures['Rake'] = 'Ability_Druid_Disembowel'
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local function getTexture(spellName)
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if textures[spellName] ~= nil then
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return textures[spellName]
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end
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return false
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end
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local function getSlot(spellTexture)
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for i = 1, 120, 1 do
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if GetActionTexture(i) ~= nil then
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-- print(GetActionTexture(i))
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if (strfind(GetActionTexture(i), spellTexture)) then
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return i
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end
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end
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end
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return 0
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end
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local function isUsable(spellName)
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local spellTexture = getTexture(spellName)
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if spellTexture then
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local slot = getSlot(spellTexture)
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local usable, _ = IsUsableAction(slot)
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return usable
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else
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return false
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end
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end
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local function debuffIndex(spellTexture)
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for i = 1, 40 do
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local texturePath = UnitDebuff('target', i)
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if texturePath ~= nil and strfind(texturePath, spellTexture) then
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return i
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end
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end
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return 0
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end
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local function debuffStacks(spellName)
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local spellTexture = getTexture(spellName)
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if spellTexture then
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local _, stacks = UnitDebuff('target', debuffIndex(spellTexture))
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if stacks == nill then
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return 0
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else
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return stacks
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end
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else
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print(spellName)
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return false
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end
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end
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function onCooldown(spellName)
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local spellID = 1
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local name, _ = GetSpellName(spellID, 'BOOKTYPE_SPELL')
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while (name) do
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if spellName == name then
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if GetSpellCooldown(spellID, 'BOOKTYPE_SPELL') == 0 then
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return false
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else
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return true
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end
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end
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spellID = spellID + 1
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name, _ = GetSpellName(spellID, 'BOOKTYPE_SPELL')
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end
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end
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local function comboPoints()
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return GetComboPoints('player', 'target')
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end
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local function cast(spellName)
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CastSpellByName(spellName)
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end
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local function gt(percent, value, max)
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if value / max > percent / 100 then
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return true
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end
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return false
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end
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local function attack()
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if GetUnitName('target') == nil then
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TargetNearestEnemy()
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return
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else
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if UnitCanAttack('player', 'target') == nil then
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ClearTarget()
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return
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elseif UnitIsDead('target') == 1 then
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ClearTarget()
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return
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elseif UnitIsPlayer('target') == 1 then
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ClearTarget()
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return
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end
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local mana = UnitMana('player')
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local health = UnitHealth('player')
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if (not PlayerFrame.inCombat) then
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AttackTarget()
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else
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cast('Faerie Fire (Feral)')
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if isUsable('Faerie Fire (Feral)') and not buffed('Faerie Fire (Feral)', 'target') and
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not onCooldown('Faerie Fire (Feral)') then
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cast('Faerie Fire (Feral)()')
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elseif isUsable('Tiger\'s Fury') and not buffed('Tiger\'s Fury', 'player') then
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cast('Tiger\'s Fury')
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elseif isUsable('Ferocious Bite') and comboPoints() > 2 then
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cast('Ferocious Bite')
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elseif isUsable('Rake') and not buffed('Rake', 'target') then
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cast('Rake')
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elseif isUsable('Claw') then
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cast('Claw')
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-- elseif isUsable('Blood Fury') and not onCooldown('Blood Fury') then
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-- cast('Blood Fury')
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-- elseif not IsAutoRepeatAction(47) then
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-- cast('Auto Shot')
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-- elseif isUsable('Multi-Shot') and not onCooldown('Multi-Shot') then
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-- cast('Multi-Shot')
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-- elseif isUsable('Steady Shot') and not onCooldown('Steady Shot') then
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-- cast('Steady Shot')
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-- elseif isUsable('Baited Shot') and not onCooldown('Baited Shot') then
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-- cast('Baited Shot')
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-- elseif isUsable('Kill Command') and not onCooldown('Kill Command') then
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-- cast('Kill Command')
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-- elseif isUsable('Arcane Shot') and not onCooldown('Arcane Shot') then
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-- cast('Arcane Shot(Rank 1)')
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-- elseif isUsable('Serpent Sting') and not buffed('Serpent Sting', 'target') and
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-- healthGtThan(25, UnitHealth('target'), UnitHealthMax('target')) then
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-- cast('Serpent Sting')
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-- elseif isUsable('Concussive Shot') and not onCooldown('Concussive Shot') then
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-- cast('Concussive Shot')
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end
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end
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end
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end
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function obd_onLoad()
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SlashCmdList['OBD'] = attack
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SLASH_OBD1 = '/obd_lvl'
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end
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