add bear
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9d084e648b
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147
main.lua
147
main.lua
@ -100,7 +100,7 @@ local function gt(percent, value, max)
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return false
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end
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local function attack()
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local function target()
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if GetUnitName('target') == nil then
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TargetNearestEnemy()
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return
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@ -111,133 +111,98 @@ local function attack()
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elseif UnitIsDead('target') == 1 then
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ClearTarget()
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return
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-- elseif UnitIsPlayer('target') == 1 then
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-- ClearTarget()
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-- return
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end
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end
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end
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local mana = UnitMana('player')
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local health = UnitHealth('player')
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local function dps(cp)
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local mana = UnitMana('player')
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local health = UnitHealth('player')
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if (not PlayerFrame.inCombat) then
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AttackTarget()
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else
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cast('Faerie Fire (Feral)')
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-- if isUsable('Reshift') and mana <= 60 and not buffed('Tiger\'s Fury', 'player') then
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-- cast('Reshift')
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if (not PlayerFrame.inCombat) then
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AttackTarget()
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else
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if comboPoints() < cp then
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if isUsable('Faerie Fire (Feral)') and not buffed('Faerie Fire (Feral)', 'target') and
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not onCooldown('Faerie Fire (Feral)') then
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cast('Faerie Fire (Feral)()')
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elseif isUsable('Tiger\'s Fury') and not buffed('Tiger\'s Fury', 'player') then
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cast('Tiger\'s Fury')
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elseif isUsable('Ferocious Bite') and comboPoints() > 2 then
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cast('Ferocious Bite')
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elseif isUsable('Rake') and not buffed('Rake', 'target') then
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cast('Rake')
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elseif isUsable('Rip') and comboPoints() > 0 and not buffed('Rip', 'target') then
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cast('Rip')
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-- elseif isUsable('Shred') then
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-- cast('Shred')
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elseif isUsable('Claw') then
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cast('Claw')
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-- elseif isUsable('Blood Fury') and not onCooldown('Blood Fury') then
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-- cast('Blood Fury')
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-- elseif not IsAutoRepeatAction(47) then
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-- cast('Auto Shot')
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-- elseif isUsable('Multi-Shot') and not onCooldown('Multi-Shot') then
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-- cast('Multi-Shot')
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-- elseif isUsable('Steady Shot') and not onCooldown('Steady Shot') then
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-- cast('Steady Shot')
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-- elseif isUsable('Baited Shot') and not onCooldown('Baited Shot') then
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-- cast('Baited Shot')
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-- elseif isUsable('Kill Command') and not onCooldown('Kill Command') then
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-- cast('Kill Command')
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-- elseif isUsable('Arcane Shot') and not onCooldown('Arcane Shot') then
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-- cast('Arcane Shot(Rank 1)')
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-- elseif isUsable('Serpent Sting') and not buffed('Serpent Sting', 'target') and
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-- healthGtThan(25, UnitHealth('target'), UnitHealthMax('target')) then
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-- cast('Serpent Sting')
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-- elseif isUsable('Concussive Shot') and not onCooldown('Concussive Shot') then
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-- cast('Concussive Shot')
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end
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elseif comboPoints() >= cp then
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if isUsable('Ferocious Bite') then
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cast('Ferocious Bite')
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end
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end
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end
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end
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local function bear_solo()
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if GetUnitName('target') == nil then
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TargetNearestEnemy()
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return
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local function tank()
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local mana = UnitMana('player')
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local health = UnitHealth('player')
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if (not PlayerFrame.inCombat) then
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AttackTarget()
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else
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if UnitCanAttack('player', 'target') == nil then
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ClearTarget()
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return
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elseif UnitIsDead('target') == 1 then
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ClearTarget()
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return
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end
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local mana = UnitMana('player')
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local health = UnitHealth('player')
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if (not PlayerFrame.inCombat) then
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AttackTarget()
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else
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if mana < 10 then
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if isUsable('Reshift') and mana <= 10 then
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cast('Reshift')
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elseif isUsable('Savage Bite') and not onCooldown('Savage Bite') then
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cast('Savage Bite')
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elseif isUsable('Enrage') and not buffed('Enrage', 'player') and not onCooldown('Enrage') then
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cast('Enrage')
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elseif isUsable('Faerie Fire (Feral)') and not buffed('Faerie Fire (Feral)', 'target') and
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end
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end
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if mana > 60 then
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if isUsable('Faerie Fire (Feral)') and not buffed('Faerie Fire (Feral)', 'target') and
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not onCooldown('Faerie Fire (Feral)') then
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cast('Faerie Fire (Feral)()')
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elseif isUsable('Demoralizing Roar') and not buffed('Demoralizing Roar', 'target') then
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cast('Demoralizing Roar')
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elseif isUsable('Maul') then
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cast('Maul')
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end
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end
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if isUsable('Maul') then
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cast('Maul')
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end
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end
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end
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local function bear_aoe()
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if GetUnitName('target') == nil then
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TargetNearestEnemy()
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return
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else
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if UnitCanAttack('player', 'target') == nil then
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ClearTarget()
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return
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elseif UnitIsDead('target') == 1 then
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ClearTarget()
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return
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end
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local function dps_st()
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target()
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dps(5)
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end
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local function dps_trash()
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target()
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dps(3)
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end
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local mana = UnitMana('player')
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local health = UnitHealth('player')
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local function tank_st()
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target()
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tank()
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if isUsable('Savage Bite') and not onCooldown('Savage Bite') then
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cast('Savage Bite')
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end
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end
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if (not PlayerFrame.inCombat) then
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AttackTarget()
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else
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if isUsable('Reshift') and mana <= 10 then
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cast('Reshift')
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elseif isUsable('Enrage') and not buffed('Enrage', 'player') and not onCooldown('Enrage') then
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cast('Enrage')
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elseif isUsable('Demoralizing Roar') and not buffed('Demoralizing Roar', 'target') then
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cast('Demoralizing Roar')
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elseif isUsable('Swipe') then
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cast('Swipe')
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end
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end
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local function tank_aoe()
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target()
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tank()
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if isUsable('Swipe') then
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cast('Swipe')
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end
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end
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function obd_onLoad()
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SlashCmdList['OBD'] = attack
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SlashCmdList['OBDBS'] = bear_solo
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SlashCmdList['OBDBA'] = bear_aoe
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SLASH_OBD1 = '/obd_lvl'
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SLASH_OBDBS1 = '/obd_bear_solo'
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SLASH_OBDBA1 = '/obd_bear_aoe'
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SlashCmdList['DPS_ST'] = dps_st
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SlashCmdList['DPS_TRASH'] = dps_trash
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SlashCmdList['TANK_ST'] = tank_st
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SlashCmdList['TANK_AOE'] = tank_aoe
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SLASH_DPS_ST1 = '/dps_st'
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SLASH_DPS_TRASH1 = '/dps_trash'
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SLASH_TANK_ST1 = '/tank_st'
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SLASH_TANK_AOE1 = '/tank_aoe'
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end
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